Book Image

Android Studio 3.5 Development Essentials - Java Edition

By : Neil Smyth
Book Image

Android Studio 3.5 Development Essentials - Java Edition

By: Neil Smyth

Overview of this book

Android applications have become an important part of our daily lives and lots of effort goes into developing an Android application. This book will help you to build you own Android applications using Java. Android Studio 3.5 Development Essentials – Java Edition first teaches you to install Android development and test environment on different operating systems. Next, you will create an Android app and a virtual device in Android Studio, and install an Android application on emulator. You will test apps on physical Android devices, then study Android Studio code editor and constraint layout, Android architecture, the anatomy of an Android app, and Android activity state changes. The book then covers advanced topics such as views and widgets implementation, multi-window support integration, and biometric authentication, and finally, you will learn to upload your app to Google Play console and handle the build process with Gradle. By the end of this book, you will have gained enough knowledge to develop powerful Android applications using Java.
Table of Contents (86 chapters)
86
Index

40.6 Menus and the Android Studio Menu Editor

Android Studio allows menus to be designed visually simply by loading the menu resource file into the Menu Editor tool, dragging and dropping menu elements from a palette and setting properties. This considerably eases the menu design process, though it is important to be aware that it is still necessary to write the code in the onOptionsItemSelected() method to implement the menu behavior.

To visually design a menu, locate the menu resource file and double-click on it to load it into the Menu Editor tool. Figure 40-4, for example, shows the default menu resource file for a basic activity loaded into the Menu Editor:

Figure 40-4

The palette (A) contains items that can be added to the menu contained in the design area (C). The Component Tree (B) is a useful tool for identifying the hierarchical structure of the menu. The Attributes panel (D) contains a subset of common attributes for the currently selected item. The view all...