Book Image

Android Studio 3.5 Development Essentials - Java Edition

By : Neil Smyth
Book Image

Android Studio 3.5 Development Essentials - Java Edition

By: Neil Smyth

Overview of this book

Android applications have become an important part of our daily lives and lots of effort goes into developing an Android application. This book will help you to build you own Android applications using Java. Android Studio 3.5 Development Essentials – Java Edition first teaches you to install Android development and test environment on different operating systems. Next, you will create an Android app and a virtual device in Android Studio, and install an Android application on emulator. You will test apps on physical Android devices, then study Android Studio code editor and constraint layout, Android architecture, the anatomy of an Android app, and Android activity state changes. The book then covers advanced topics such as views and widgets implementation, multi-window support integration, and biometric authentication, and finally, you will learn to upload your app to Google Play console and handle the build process with Gradle. By the end of this book, you will have gained enough knowledge to develop powerful Android applications using Java.
Table of Contents (86 chapters)
86
Index

41.2 Using Interpolators with Transitions

The Transitions framework makes extensive use of the Android Animation framework to implement animation effects. This fact is largely incidental when using transitions since most of this work happens behind the scenes, thereby shielding the developer from some of the complexities of the Animation framework. One area where some knowledge of the Animation framework is beneficial when using Transitions, however, involves the concept of interpolators.

Interpolators are a feature of the Android Animation framework that allow animations to be modified in a number of pre-defined ways. At present the Animation framework provides the following interpolators, all of which are available for use in customizing transitions:

AccelerateDecelerateInterpolator – By default, animation is performed at a constant rate. The AccelerateDecelerateInterpolator can be used to cause the animation to begin slowly and then speed up in the middle before...