Book Image

Android Studio 3.5 Development Essentials - Java Edition

By : Neil Smyth
Book Image

Android Studio 3.5 Development Essentials - Java Edition

By: Neil Smyth

Overview of this book

Android applications have become an important part of our daily lives and lots of effort goes into developing an Android application. This book will help you to build you own Android applications using Java. Android Studio 3.5 Development Essentials – Java Edition first teaches you to install Android development and test environment on different operating systems. Next, you will create an Android app and a virtual device in Android Studio, and install an Android application on emulator. You will test apps on physical Android devices, then study Android Studio code editor and constraint layout, Android architecture, the anatomy of an Android app, and Android activity state changes. The book then covers advanced topics such as views and widgets implementation, multi-window support integration, and biometric authentication, and finally, you will learn to upload your app to Google Play console and handle the build process with Gradle. By the end of this book, you will have gained enough knowledge to develop powerful Android applications using Java.
Table of Contents (86 chapters)
86
Index

41.4 Custom Transitions and TransitionSets in Code

The examples outlined so far in this chapter have used the default transition settings in which resizing, fading and motion are animated using pre-configured behavior. These can be modified by creating custom transitions which are then referenced during the transition process. Animations are categorized as either change bounds (relating to changes in the position and size of a view) and fade (relating to the visibility or otherwise of a view).

A single Transition can be created as follows:

Transition myChangeBounds = new ChangeBounds();

This new transition can then be used when performing a transition:

TransitionManager.go(scene2, myChangeBounds);

Multiple transitions may be bundled together into a TransitionSet instance. The following code, for example, creates a new TransitionSet object consisting of both change bounds and fade transition effects:

TransitionSet myTransition = new TransitionSet();

myTransition...