Book Image

Android Studio 3.5 Development Essentials - Java Edition

By : Neil Smyth
Book Image

Android Studio 3.5 Development Essentials - Java Edition

By: Neil Smyth

Overview of this book

Android applications have become an important part of our daily lives and lots of effort goes into developing an Android application. This book will help you to build you own Android applications using Java. Android Studio 3.5 Development Essentials – Java Edition first teaches you to install Android development and test environment on different operating systems. Next, you will create an Android app and a virtual device in Android Studio, and install an Android application on emulator. You will test apps on physical Android devices, then study Android Studio code editor and constraint layout, Android architecture, the anatomy of an Android app, and Android activity state changes. The book then covers advanced topics such as views and widgets implementation, multi-window support integration, and biometric authentication, and finally, you will learn to upload your app to Google Play console and handle the build process with Gradle. By the end of this book, you will have gained enough knowledge to develop powerful Android applications using Java.
Table of Contents (86 chapters)
86
Index

51.1 An Overview of Intents

Intents (android.content.Intent) are the messaging system by which one activity is able to launch another activity. An activity can, for example, issue an intent to request the launch of another activity contained within the same application. Intents also, however, go beyond this concept by allowing an activity to request the services of any other appropriately registered activity on the device for which permissions are configured. Consider, for example, an activity contained within an application that requires a web page to be loaded and displayed to the user. Rather than the application having to contain a second activity to perform this task, the code can simply send an intent to the Android runtime requesting the services of any activity that has registered the ability to display a web page. The runtime system will match the request to available activities on the device and either launch the activity that matches or, in the event of multiple matches...