Book Image

Android Studio 3.5 Development Essentials - Java Edition

By : Neil Smyth
Book Image

Android Studio 3.5 Development Essentials - Java Edition

By: Neil Smyth

Overview of this book

Android applications have become an important part of our daily lives and lots of effort goes into developing an Android application. This book will help you to build you own Android applications using Java. Android Studio 3.5 Development Essentials – Java Edition first teaches you to install Android development and test environment on different operating systems. Next, you will create an Android app and a virtual device in Android Studio, and install an Android application on emulator. You will test apps on physical Android devices, then study Android Studio code editor and constraint layout, Android architecture, the anatomy of an Android app, and Android activity state changes. The book then covers advanced topics such as views and widgets implementation, multi-window support integration, and biometric authentication, and finally, you will learn to upload your app to Google Play console and handle the build process with Gradle. By the end of this book, you will have gained enough knowledge to develop powerful Android applications using Java.
Table of Contents (86 chapters)
86
Index

71.2 Adding a Picture-in-Picture Button

As currently designed, the layout for the VideoPlayer activity consists solely of a VideoView instance. A button will now be added to the layout for the purpose of switching into PiP mode. Load the activity_main.xml file into the layout editor and drag a Button object from the palette onto the layout so that it is positioned as shown in Figure 71-1:

Figure 71-1

Change the text on the button so that it reads “Enter PiP Mode” and extract the string to a resource named enter_pip_mode. Before moving on to the next step, change the ID of the button to pipButton and configure the button to call a method named enterPipMode.