Book Image

Python Network Programming Cookbook - Second Edition

By : Pradeeban Kathiravelu, Gary Berger, Dr. M. O. Faruque Sarker
Book Image

Python Network Programming Cookbook - Second Edition

By: Pradeeban Kathiravelu, Gary Berger, Dr. M. O. Faruque Sarker

Overview of this book

Python Network Programming Cookbook - Second Edition highlights the major aspects of network programming in Python, starting from writing simple networking clients to developing and deploying complex Software-Defined Networking (SDN) and Network Functions Virtualization (NFV) systems. It creates the building blocks for many practical web and networking applications that rely on various networking protocols. It presents the power and beauty of Python to solve numerous real-world tasks in the area of network programming, network and system administration, network monitoring, and web-application development. In this edition, you will also be introduced to network modelling to build your own cloud network. You will learn about the concepts and fundamentals of SDN and then extend your network with Mininet. Next, you’ll find recipes on Authentication, Authorization, and Accounting (AAA) and open and proprietary SDN approaches and frameworks. You will also learn to configure the Linux Foundation networking ecosystem and deploy and automate your networks with Python in the cloud and the Internet scale. By the end of this book, you will be able to analyze your network security vulnerabilities using advanced network packet capture and analysis techniques.
Table of Contents (15 chapters)

Introduction

This chapter introduces Python's core networking library through some simple recipes. Python's socket module has both class-based and instances-based utilities. The difference between a class-based and instance-based method is that the former doesn't need an instance of a socket object. This is a very intuitive approach. For example, in order to print your machine's IP address, you don't need a socket object. Instead, you can just call the socket's class-based methods. On the other hand, if you need to send some data to a server application, it is more intuitive that you create a socket object to perform that explicit operation. The recipes presented in this chapter can be categorized into three groups as follows:

  • In the first few recipes, the class-based utilities have been used in order to extract some useful information about host, network, and any target service.
  • After that, some more recipes have been presented using the instance-based utilities. Some common socket tasks, including manipulating the socket timeout, buffer size, and blocking mode has been demonstrated.
  • Finally, both class-based and instance-based utilities have been used to construct some clients, which perform some practical tasks, for example, synchronizing the machine time with an internet server or writing a generic client/server script.

You can use these demonstrated approaches to write your own client/server application.