Book Image

Go Systems Programming

Book Image

Go Systems Programming

Overview of this book

Go is the new systems programming language for Linux and Unix systems. It is also the language in which some of the most prominent cloud-level systems have been written, such as Docker. Where C programmers used to rule, Go programmers are in demand to write highly optimized systems programming code. Created by some of the original designers of C and Unix, Go expands the systems programmers toolkit and adds a mature, clear programming language. Traditional system applications become easier to write since pointers are not relevant and garbage collection has taken away the most problematic area for low-level systems code: memory management. This book opens up the world of high-performance Unix system applications to the beginning Go programmer. It does not get stuck on single systems or even system types, but tries to expand the original teachings from Unix system level programming to all types of servers, the cloud, and the web.
Table of Contents (13 chapters)

Developing a simple TCP client

In this section, we will develop a TCP client named TCPclient.go. The port number the client will try to connect to as well as the server address will be given as command-line arguments to the program. The Go code of the TCP client will be presented in five parts; the first part is the following:

package main 
 
import ( 
   "bufio" 
   "fmt" 
   "net" 
   "os" 
   "strings" 
) 

The second part of TCPclient.go is the following:

func main() { 
   arguments := os.Args 
   if len(arguments) == 1 { 
         fmt.Println("Please provide host:port.") 
         os.Exit(100) 
   } 

The third part of TCPclient.go has the following Go code:

   CONNECT := arguments[1] 
   c, err := net.Dial("tcp", CONNECT) 
   if err != nil { 
         fmt.Println(err) 
         os.Exit(100) 
   } 

Once again...