Book Image

Go Systems Programming

Book Image

Go Systems Programming

Overview of this book

Go is the new systems programming language for Linux and Unix systems. It is also the language in which some of the most prominent cloud-level systems have been written, such as Docker. Where C programmers used to rule, Go programmers are in demand to write highly optimized systems programming code. Created by some of the original designers of C and Unix, Go expands the systems programmers toolkit and adds a mature, clear programming language. Traditional system applications become easier to write since pointers are not relevant and garbage collection has taken away the most problematic area for low-level systems code: memory management. This book opens up the world of high-performance Unix system applications to the beginning Go programmer. It does not get stuck on single systems or even system types, but tries to expand the original teachings from Unix system level programming to all types of servers, the cloud, and the web.
Table of Contents (13 chapters)

Avoiding common Go mistakes

This section will briefly talk about some common Go mistakes so that you can avoid them in your programs:

  • If you have an error in a Go function, either log it or return it; do not do both unless you have a really good reason to do so.
  • Go interfaces define behaviors, not data and data structures.
  • Use the io.Reader and io.Writer interfaces because they make your code more extensible.
  • Make sure that you pass a pointer to a variable to a function only when needed. The rest of the time, just pass the value of the variable.
  • Error variables are not strings; they are error values.
  • If you are afraid of making mistakes, you will most likely end up doing nothing useful. So experiment as much as you can.

The following are general pieces of advice that can be applied in every programming language:

  • Test your Go code and functions in small and autonomous Go programs...