Book Image

Mastering Cloud Development using Microsoft Azure

Book Image

Mastering Cloud Development using Microsoft Azure

Overview of this book

Microsoft Azure is a cloud computing platform that supports many different programming languages, tools, and frameworks, including both Microsoft-specific and third-party software and systems. This book starts by helping you set up a professional development environments in the cloud and integrating them with your local environment to achieve improved efficiency. You will move on to create front-end and back-end services, and then build cross-platform applications using Azure. Next you’ll get to grips with advanced techniques used to analyze usage data and automate billing operations. Following on from that, you will gain knowledge of how you can extend your on-premise solution to the cloud and move data in a pipeline. In a nutshell, this book will show you how to build high-quality, end-to-end services using Microsoft Azure. By the end of this book, you will have the skillset needed to successfully set up, develop, and manage a full-stack Azure infrastructure.
Table of Contents (15 chapters)
Mastering Cloud Development using Microsoft Azure
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Index

Writing mobile applications


Developing a mobile application is a challenging activity, as we need to target some specific objectives.

The first one is User eXperience (UX), which is how a user interacts and uses the application.

Smartphones have in general, a small visible surface, compared to regular PCs or at least notebooks. So specific attention is paid to which information is presented on a specific view of the application. Smartphones, paired with tablet-related devices, and the possibility to rotate the screen, impose a specific focus on the "responsiveness" of the application, that is, the ability to adapt content layout, as visibility or rearranging, to different and mutable resolution specification. This specifically means that orientation can change during the same running application, as the device can be rotated during usage. And generally, we cannot develop different versions for any specific resolution, as today we already have many different current resolution specifications...