Book Image

FreeSWITCH 1.8

By : Anthony Minessale II, Giovanni Maruzzelli
Book Image

FreeSWITCH 1.8

By: Anthony Minessale II, Giovanni Maruzzelli

Overview of this book

FreeSWITCH is an open source telephony platform designed to facilitate the creation of voice and chat-driven products, scaling from a soft-phone to a PBX and even up to an enterprise-class soft-switch. This book introduces FreeSWITCH to IT professionals who want to build their own telephony system. This book starts with a brief introduction to the latest version of FreeSWITCH. We then move on to the fundamentals and the new features added in version 1.6, showing you how to set up a basic system so you can make and receive phone calls, make calls between extensions, and utilize basic PBX functionality. Once you have a basic system in place, we’ll show you how to add more and more functionalities to it. You’ll learn to deploy the features on the system using unique techniques and tips to make it work better. Also, there are changes in the security-related components, which will affect the content in the book, so we will make that intact with the latest version. There are new support libraries introduced, such as SQLite, OpenSS, and more, which will make FreeSWITCH more efficient and add more functions to it. We’ll cover these in the new edition to make it more appealing for you.
Table of Contents (23 chapters)
Title Page
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Conferencing Support in FreeSWITCH


Since the first stages of its drawing board phase, FreeSWITCH has been designed to excel in mixing capabilities. Streams can be combined and massaged by the core in an hyper-efficient way.

The media processing engine in FreeSWITCH core is very flexible, and provides hooks so that core developers and contributors can add features without ever risking to compromise stability and efficiency of the system.

There are two obvious main areas of media processing: audio and video. Audio and video are treated in a complete different way because of their own completely different nature.

Audio conferencing

Audio streams are composed by a sequence of audio samples. Each audio sample is essentially a number (a quantity) representing the evolution of the sound in time. Sound can be described by those sine waves we've seen in high school textbooks, and each sample is the value in amplitude at a certain point in time.

Mixing (merging, combining) two or more sound samples is...