Book Image

Learning C for Arduino

By : Syed Omar Faruk Towaha
Book Image

Learning C for Arduino

By: Syed Omar Faruk Towaha

Overview of this book

This book will start with the fundamentals of C programming and programming topics, such data types, functions, decision making, program loops, pointers, and structures, with the help of an Arduino board. Then you will get acquainted with Arduino interactions with sensors, LEDs, and autonomous systems and setting up the Arduino environment. Moving on you will also learn how to work on the digital and analog I/O, establish serial communications with autonomous systems, and integrate with electronic devices. By the end of the book, you will be able to make basic projects such as LED cube and smart weather system that leverages C.
Table of Contents (17 chapters)
Learning C for Arduino
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Pointers


Well, from the preceding chapter, you might remember the definition of pointers. Let's recap so that we can look at a better definition and learn about the usages of pointers.

You already know that a variable holds data. Say, an integer holds an integer number, a string holds a collection of characters, or a float holds a floating-point number. Each of the data types holds different types of data. Pointers are kind of similar to the variables, but they hold the memory location. Let's make it clear.

The variables hold information. The information is saved somewhere in our computer or Arduino. The information can be anywhere in our computer or Arduino. By declaring a pointer, we can find exactly where the variable is saved.

To make our definition shorter, we can say a pointer is just a variable, as in int, char, float, double, and so on.

Say, a box is like a variable. In a box, we can put things. So, a box can have some space. In programming, we may call it memory. Every variable has...