Book Image

Go Systems Programming

Book Image

Go Systems Programming

Overview of this book

Go is the new systems programming language for Linux and Unix systems. It is also the language in which some of the most prominent cloud-level systems have been written, such as Docker. Where C programmers used to rule, Go programmers are in demand to write highly optimized systems programming code. Created by some of the original designers of C and Unix, Go expands the systems programmers toolkit and adds a mature, clear programming language. Traditional system applications become easier to write since pointers are not relevant and garbage collection has taken away the most problematic area for low-level systems code: memory management. This book opens up the world of high-performance Unix system applications to the beginning Go programmer. It does not get stuck on single systems or even system types, but tries to expand the original teachings from Unix system level programming to all types of servers, the cloud, and the web.
Table of Contents (13 chapters)

Goroutines - Advanced Features

This is the second chapter of this book that deals with goroutines: the most important feature of the Go programming language: as well as channels that greatly improve what goroutines can do, and we will continue this from where we stopped it in Chapter 9, Goroutines - Basic Features.

Thus, you will learn how to use various types of channels, including buffered channels, signal channels, nil channels, and channels of channels! Additionally, you will learn how you can utilize shared memory and mutexes with goroutines as well as how to time out a program when it is taking too long to finish.

Specifically, this chapter will discuss the following topics:

  • Buffered channels
  • The select keyword
  • Signal channels
  • Nil channels
  • Channel of channels
  • Timing out a program and avoiding waiting forever for it to end
  • Shared memory and goroutines
  • Using sync.Mutex in...