While the combined build creates a single JavaScript file that contains both OpenLayers library code and your application code, a separate build creates a single JavaScript file that contains just the OpenLayers code required by your application. The main difference with this approach is that we will not use goog.require
to tell the compiler what parts of OpenLayers we want to use. Instead, we will use the exports
property of the configuration file. The other difference, is that we will not include our application source file in the src
configuration.
OpenLayers 3: Beginner's Guide
By :
OpenLayers 3: Beginner's Guide
By:
Overview of this book
<p>This book is a practical, hands-on guide that provides you with all the information you need to get started with mapping using the OpenLayers 3 library.</p>
<p>The book starts off by showing you how to create a simple map. Through the course of the book, we will review each component needed to make a map in OpenLayers 3, and you will end up with a full-fledged web map application. You will learn the key role of each OpenLayers 3 component in making a map, and important mapping principles such as projections and layers. You will create your own data files and connect to backend servers for mapping. A key part of this book will also be dedicated to building a mapping application for mobile devices and its specific components.</p>
Table of Contents (22 chapters)
OpenLayers 3 Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Getting Started with OpenLayers
Key Concepts in OpenLayers
Charting the Map Class
Interacting with Raster Data Source
Using Vector Layers
Styling Vector Layers
Wrapping Our Heads Around Projections
Interacting with Your Map
Taking Control of Controls
OpenLayers Goes Mobile
Creating Web Map Apps
Object-oriented Programming – Introduction and Concepts
More details on Closure Tools and Code Optimization Techniques
Squashing Bugs with Web Debuggers
Pop Quiz Answers
Index
Customer Reviews