Book Image

OpenLayers 3: Beginner's Guide

By : Thomas Gratier, Paul Spencer, Erik Hazzard
Book Image

OpenLayers 3: Beginner's Guide

By: Thomas Gratier, Paul Spencer, Erik Hazzard

Overview of this book

<p>This book is a practical, hands-on guide that provides you with all the information you need to get started with mapping using the OpenLayers 3 library.</p> <p>The book starts off by showing you how to create a simple map. Through the course of the book, we will review each component needed to make a map in OpenLayers 3, and you will end up with a full-fledged web map application. You will learn the key role of each OpenLayers 3 component in making a map, and important mapping principles such as projections and layers. You will create your own data files and connect to backend servers for mapping. A key part of this book will also be dedicated to building a mapping application for mobile devices and its specific components.</p>
Table of Contents (22 chapters)
OpenLayers 3 Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Introducing methods to get information from your map


If you remember the description of layers, two main layers types are vector and raster. Some layers with specific ol.source accept methods to access geographic features in your map. The map queries each of the specified layers for this information, but not all layers support this. Only layers that support querying for geographic features will return results.

Without going deep into explanation, think that for the vector, you are querying the features near the point where you've done the click. Whereas for raster, you ask a remote resource to get a position on the image and extrapolate from this position the features of the image.

We will first review how to work with a vector source and then with raster sources. Do not worry if you don't already understand everything: we will review some concepts in the chapters dedicated to layers in particular.

So, we will see first how to get features from vectors, then explore how to do it from the method...