Book Image

Multimedia Programming with Pure Data

By : Bryan, Wai-ching CHUNG
Book Image

Multimedia Programming with Pure Data

By: Bryan, Wai-ching CHUNG

Overview of this book

Preparing interactive displays, creating computer games, and conducting audio-visual performance are now achievable without typing lines of code. With Pure Data, a graphical programming environment, creating interactive multimedia applications is just visually connecting graphical icons together. It is straightforward, intuitive, and effective. "Multimedia Programming with Pure Data" will show you how to create interactive multimedia applications. You will learn how to author various digital media, such as images, animations, audio, and videos together to form a coherent title. From simple to sophisticated interaction techniques, you will learn to apply these techniques in your practical multimedia projects. You start from making 2D and 3D computer graphics and proceed to animation, multimedia presentation, interface design, and more sophisticated computer vision applications with interactivity. With Pure Data and GEM, you will learn to produce animations with 2D digital imagery, 3D modelling, and particle systems. You can also design graphical interfaces, and use live video for motion tracking applications. Furthermore, you will learn Audio signal processing, which forms the key aspect to multimedia content creation. Last but not least, Network programming using Pure Data extension libraries explores applications to other portable devices.
Table of Contents (17 chapters)
Multimedia Programming with Pure Data
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Applying image filters


After we load the external images as input, we can start to apply effects to the images. The first few effects are image filters similar to what you can find in software such as Photoshop. We will explore a few of them.

The first one is the invert filter. It inverts the color for each pixel in the image. For testing, you can use image, video, or live stream. In the example, we use a pix_image object. The object to perform the invert filter is pix_invert. The invert filter will compute the new color for each pixel and for each RGB value by using 1 to subtract the original color value. The dark area becomes light. And the light area becomes dark.

For example, if the original pixel color is red, (1, 0, 0) in RGB, the inverted color will be (1-1, 1-0, 1-0) or (0, 1, 1). It is the color cyan.

Here is what you would expect with the use of the pix_invert object. It is the same as the invert filter when you work with Photoshop.

The next object is pix_2grey that converts the original...