Book Image

Multimedia Programming with Pure Data

By : Bryan, Wai-ching CHUNG
Book Image

Multimedia Programming with Pure Data

By: Bryan, Wai-ching CHUNG

Overview of this book

Preparing interactive displays, creating computer games, and conducting audio-visual performance are now achievable without typing lines of code. With Pure Data, a graphical programming environment, creating interactive multimedia applications is just visually connecting graphical icons together. It is straightforward, intuitive, and effective. "Multimedia Programming with Pure Data" will show you how to create interactive multimedia applications. You will learn how to author various digital media, such as images, animations, audio, and videos together to form a coherent title. From simple to sophisticated interaction techniques, you will learn to apply these techniques in your practical multimedia projects. You start from making 2D and 3D computer graphics and proceed to animation, multimedia presentation, interface design, and more sophisticated computer vision applications with interactivity. With Pure Data and GEM, you will learn to produce animations with 2D digital imagery, 3D modelling, and particle systems. You can also design graphical interfaces, and use live video for motion tracking applications. Furthermore, you will learn Audio signal processing, which forms the key aspect to multimedia content creation. Last but not least, Network programming using Pure Data extension libraries explores applications to other portable devices.
Table of Contents (17 chapters)
Multimedia Programming with Pure Data
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Layering multiple images


The filters we learned in the previous section use only one input source. There are other GEM pixel effects that combine two images together. The logic is similar to the layer option in Photoshop layers. They are the pix_add, pix_subtract, pix_multiply, and pix_diff objects.

The following first example uses the pix_add effect that combines two images together according to their pixels' color values:

Note that the object requires two input images. The patch has two gemhead objects. Each gemhead will use a pix_image object to load its image. In the end, there is only one pix_texture object to map the resulting image to the rectangle. The pix_add object adds the color pixel values of the two images, with result clamped between 0 and 1. The pix_subtract object subtracts the color pixel value of one image by the others. The pix_multiply object multiplies the color pixel value of the two images. The pix_diff object computes the absolute value of the color pixel value difference...