Book Image

Multimedia Programming with Pure Data

By : Bryan, Wai-ching CHUNG
Book Image

Multimedia Programming with Pure Data

By: Bryan, Wai-ching CHUNG

Overview of this book

Preparing interactive displays, creating computer games, and conducting audio-visual performance are now achievable without typing lines of code. With Pure Data, a graphical programming environment, creating interactive multimedia applications is just visually connecting graphical icons together. It is straightforward, intuitive, and effective. "Multimedia Programming with Pure Data" will show you how to create interactive multimedia applications. You will learn how to author various digital media, such as images, animations, audio, and videos together to form a coherent title. From simple to sophisticated interaction techniques, you will learn to apply these techniques in your practical multimedia projects. You start from making 2D and 3D computer graphics and proceed to animation, multimedia presentation, interface design, and more sophisticated computer vision applications with interactivity. With Pure Data and GEM, you will learn to produce animations with 2D digital imagery, 3D modelling, and particle systems. You can also design graphical interfaces, and use live video for motion tracking applications. Furthermore, you will learn Audio signal processing, which forms the key aspect to multimedia content creation. Last but not least, Network programming using Pure Data extension libraries explores applications to other portable devices.
Table of Contents (17 chapters)
Multimedia Programming with Pure Data
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Detecting presence


Based on the knowledge about those pixels that have changed between the stored image and the current video image, we can detect the presence of a foreground subject in front of a static background. Point your webcam in front of a relatively static background; click on the bang box, which is next to the Store comment, to store the background image in the pix_buffer object. Anything that appears in front of the background will be shown in the GEM window. Now we can ask the question: how can we know if there is anything present in front of the background? The answer will be in the pix_blob object:

The pix_blob object calculates the centroid of an image.

Note

The centroid (http://en.wikipedia.org/wiki/Centroid) of an image is its center of mass. Imagine that you cut out the shape of the image in a cardboard. The centroid is the center of mass of that piece of cardboard. You can balance the cardboard by using one finger to hold it as the center of mass.

In our example, the image...