Book Image

Instant Hands-on Testing with PHPUnit How-to

By : Michael Lively
Book Image

Instant Hands-on Testing with PHPUnit How-to

By: Michael Lively

Overview of this book

No developer wants to accept the inherent difficulty of writing software as an excuse for not finding the bugs in our code before anyone else does. PHPUnit is a framework that was created to allow developers to solve that very problem. It provides a feature-rich environment with most of the tools necessary to provide adequate tests for any project. "Instant Hands-on Testing with PHPUnit How-to" provides a thorough overview of the functionality provided by the PHPUnit framework. It shows how the plethora of features in the framework can be used to write tests for real world projects to ensure they function and will continue to function in the ways that you expect. This book will show how you can set up the scaffolding necessary to run unit tests in your project with PHPUnit. It will walk you through the process of how to write a basic test and how to maintain your project's test suite. You will learn how to use some of the more advanced features of PHPUnit and then see how you can use mock objects to isolate the code you are testing. We will then discover how to create tests that verify your interaction with databases and even see how you can use PHPUnit to understand which code you are actually testing. At the end of the book you will have all of the basic understanding necessary to begin adding tests to your project. This book provides a great foundation for becoming a expert at writing unit tests.
Table of Contents (7 chapters)

Using test fixtures (Simple)


As you begin writing tests you'll find that many of them, especially ones inside the same test case class, need to run the same code to set up the object that you are running tests against. This code is part of what is commonly called a fixture. Many test methods require the same fixture. PHPUnit allows you to support shared fixtures using the setUp() and tearDown() methods.

You have undoubtedly seen these methods implemented in some of our examples already. We will now go into further detail of how these fixtures work and what types of things you can do with them.

How to do it...

Open tests/CardTest.php and add a new setUp() method and use the $card property to hold the Card fixture.

<?php
class CardTest extends PHPUnit_Framework_TestCase
{
  private $card;
  public function setUp()
  {
    $this->card = new Card('4', 'spades');
  }
  public function testGetNumber()
  {
    $actualNumber = $this->card->getNumber();
    $this->assertEquals(4, $actualNumber, 'Number should be <4>');
  }
  public function testGetSuit()
  {
    $actualSuit = $this->card->getSuit();
    $this->assertEquals('spades', $actualSuit, 'Suit should be <spades>');
  }
  public function testIsInMatchingSet()
  {
    $matchingCard = new Card('4', 'hearts');
    $this->assertTrue($this->card->isInMatchingSet($matchingCard),
        '<4 of Spades> should match <4 of Hearts>');
  }
  public function testIsNotInMatchingSet()
  {
    $matchingCard = new Card('5', 'hearts');
    $this->assertFalse($this->card->isInMatchingSet($matchingCard),
        '<4 of Spades> should not match <5 of Hearts>');
  }
}

How it works...

You'll notice the biggest change in this method is the addition of the setUp() method. The setUp() method is run immediately before any test method in the test case. So when testGetNumber() is run, the PHPUnit framework will first execute setUp() on the same object. setUp() then initializes $this|card with a new Card object. $this|card is then used in the test to validate that the number is returned properly. Using setUp() in this way makes your tests much easier to maintain. If the signature of the Card class's constructor is changed, you will only have one place in this file to reflect that change as opposed to four separate places. You will save even more time as you add more and more tests to a single test case class.

It should also be noted that a new instance of CardTest is created each time a test method is executed. Only the code in this case is being shared. The objects that setUp() creates are not shared across tests. We will talk about how to share resources across tests shortly.

There is also a tearDown() method. It can be used to remove any resource you created inside your setUp() method. If you find yourself opening files, or sockets, or setting up other resources then you will need to use tearDown() to close those resources, delete file contents, or otherwise tear down your resources. This becomes very important to help keep your test suite from consuming too many resources. There is nothing quite like running out of inodes when you are running a large test suite!

There's more...

As we mentioned a moment ago, PHPUnit has the facility to share resources across execution of multiple tests. This is generally considered bad practice. One of the primary rules of creating tests is that tests should be independent from each other so that you can isolate and locate the code causing test failures more easily.

However, there are times when the physical resources required to create a fixture become large enough to outweigh the negatives of sharing this fixture across multiple tests. When such cases arise PHPUnit provides two methods that you can override: setUpBeforeClass() and tearDownAfterClass(). These are expected to be static methods. setUpBeforeClass() will be called prior to any tests or setUp() calls being made on a given class. tearDownAfterClass() will be called once all tests have been run and the final tearDown() call has been made. If you override these methods to create new objects or resources you would need to make sure that you set these values on static members of the test case class. Also, even if you are dealing only with objects, the tearDownAfterClass() is incredibly important to implement. If you do not implement it then any object created in setUpBeforeClass() and saved to static variables will remain in memory until all tests in your test suite have run.