Book Image

Python Projects for Kids

By : Jessica Ingrassellino
Book Image

Python Projects for Kids

By: Jessica Ingrassellino

Overview of this book

Kids are always the most fast-paced and enthusiastic learners, and are naturally willing to build stuff that looks like magic at the end (when it works!). Programming can be one such magic. Being able to write a program that works helps them feel they've really achieved something. Kids today are very tech-savvy and cannot wait to enter the fast-paced digital world. Because Python is one of the most popular languages and has a syntax that is quite simple to understand, even kids are eager to use it as a stepping stone to learning programming languages. This book will cover projects that are simple and fun, and teach kids how to write Python code that works. The book will teach the basics of Python programming, installation, and so on and then will move on to projects. A total of three projects, with each and every step explained carefully, without any assumption of previous experience.
Table of Contents (18 chapters)
Python Projects for Kids
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

What we learned and your next steps


At the beginning of this book, you started out by learning about your computer. You learned how to install Python and use different free tools such as text editors, the Python shell, and a terminal/command line to run your games. Also, you learned how to navigate to your desktop directory and save your work so that you could work through each project. The next steps included the following:

  • Navigating to other folders and directories on your computer

  • Learning more terminal/command prompt commands

We then started our coding journey by making functions and variables, and using different data types. We created some functions to do mathematics, and then we put those functions together to create a calculator. You learned how to get information from someone by giving them a prompt using the input() command.

We used logic such as if and else to teach the computer how to make decisions based on what the user decided to do. We also used loops to help us perform different...