Book Image

ARM® Cortex® M4 Cookbook

By : Mark Fisher, Dr. Mark Fisher
Book Image

ARM® Cortex® M4 Cookbook

By: Mark Fisher, Dr. Mark Fisher

Overview of this book

Embedded microcontrollers are at the core of many everyday electronic devices. Electronic automotive systems rely on these devices for engine management, anti-lock brakes, in car entertainment, automatic transmission, active suspension, satellite navigation, etc. The so-called internet of things drives the market for such technology, so much so that embedded cores now represent 90% of all processor’s sold. The ARM Cortex-M4 is one of the most powerful microcontrollers on the market and includes a floating point unit (FPU) which enables it to address applications. The ARM Cortex-M4 Microcontroller Cookbook provides a practical introduction to programming an embedded microcontroller architecture. This book attempts to address this through a series of recipes that develop embedded applications targeting the ARM-Cortex M4 device family. The recipes in this book have all been tested using the Keil MCBSTM32F400 board. This board includes a small graphic LCD touchscreen (320x240 pixels) that can be used to create a variety of 2D gaming applications. These motivate a younger audience and are used throughout the book to illustrate particular hardware peripherals and software concepts. C language is used predominantly throughout but one chapter is devoted to recipes involving assembly language. Programs are mostly written using ARM’s free microcontroller development kit (MDK) but for those looking for open source development environments the book also shows how to configure the ARM-GNU toolchain. Some of the recipes described in the book are the basis for laboratories and assignments undertaken by undergraduates.
Table of Contents (16 chapters)
ARM Cortex M4 Cookbook
About the Author
About the Reviewer

Configuring the hardware abstraction layer

The method we deployed in Chapter 1, A Practical Introduction to ARM® CORTEX® used Startup.c to provide a very basic Run Time Environment (RTE), and although this is sufficient to get started blinking LEDs, we need to define a more advanced RTE to take advantage of the other peripherals we'll meet in future recipes. The Application Programmers Interface (API) that STMicroelectronics (STMicro) provide for their microcontrollers is called a hardware abstraction layer (HAL), and CMSIS v2.0 compliant programs must configure this before initializing their peripherals. The RTE manager offers two routes named Classic and STM32CubeMX to configure the HAL. Selecting STM32CubeMX invokes a graphical tool developed by STMicro (freely available at that creates the RTE (that is, generates RTE.h and imports the associated libraries). We describe this process in Chapter 9, Embedded Toolchain. Since we're already familiar with the Classic API, we'll...