Book Image

ARM® Cortex® M4 Cookbook

By : Mark Fisher, Dr. Mark Fisher
Book Image

ARM® Cortex® M4 Cookbook

By: Mark Fisher, Dr. Mark Fisher

Overview of this book

Embedded microcontrollers are at the core of many everyday electronic devices. Electronic automotive systems rely on these devices for engine management, anti-lock brakes, in car entertainment, automatic transmission, active suspension, satellite navigation, etc. The so-called internet of things drives the market for such technology, so much so that embedded cores now represent 90% of all processor’s sold. The ARM Cortex-M4 is one of the most powerful microcontrollers on the market and includes a floating point unit (FPU) which enables it to address applications. The ARM Cortex-M4 Microcontroller Cookbook provides a practical introduction to programming an embedded microcontroller architecture. This book attempts to address this through a series of recipes that develop embedded applications targeting the ARM-Cortex M4 device family. The recipes in this book have all been tested using the Keil MCBSTM32F400 board. This board includes a small graphic LCD touchscreen (320x240 pixels) that can be used to create a variety of 2D gaming applications. These motivate a younger audience and are used throughout the book to illustrate particular hardware peripherals and software concepts. C language is used predominantly throughout but one chapter is devoted to recipes involving assembly language. Programs are mostly written using ARM’s free microcontroller development kit (MDK) but for those looking for open source development environments the book also shows how to configure the ARM-GNU toolchain. Some of the recipes described in the book are the basis for laboratories and assignments undertaken by undergraduates.
Table of Contents (16 chapters)
ARM Cortex M4 Cookbook
About the Author
About the Reviewer

Writing to the GLCD

Although the LED flashing programs we've written so far have served to provide a tutorial introduction to C, you are probably ready for something a little more exciting. The Graphic LCD (GLCD) touchscreen provides an interactive interface based on a 320 x 240 pixel color display. Keil provides a library of functions to write characters and bit-mapped graphics to the screen.

Getting ready

  1. Create a new folder and rename it helloLCD_c2v0. Invoke uVision5, and create a new project.

  2. After selecting the target device (STM32F407IGHx), use the RTE manager to select the MCBSTM32F400 target board, and check the following software components: Board SupportGraphic LCD, CMSIS → CORE, CMSIS → RTOS (API)KeilRTX, DeviceStartup, Device STM32Cube Framework (API)Classic. Finally, left-click on Resolve and OK.

How to do it…

  1. Create a new C source file called helloLCD.c, and enter the following statements. Although hidden by a fold, don't forget to add the boilerplate code we described...