In this chapter, we will learn how to use Open Graphics Library (OpenGL), a powerful rendering Application Program Interface (API), and combine it with Qt. OpenGL is a cross-language, cross platform API for drawing 2D and 3D graphics on screen through the Graphics Processing Unit (GPU) within our computer's graphics chip. In this chapter, we will be learning OpenGL 2.x instead of 3.x, because the fixed-function pipeline is easier for beginners to grasp compared to the newer programmable pipeline. Qt supports both versions, so there should be no problem switching over to OpenGL 3.x and above once you have learned the basic concepts of OpenGL rendering.

Qt5 C++ GUI Programming Cookbook
By :

Qt5 C++ GUI Programming Cookbook
By:
Overview of this book
With the advancement of computer technology, the software market is exploding with tons of software choices for the user, making their expectations higher in terms of functionality and the look and feel of the application. Therefore, improving the visual quality of your application is vital in order to overcome the market competition and stand out from the crowd.
This book will teach you how to develop functional and appealing software using Qt5 through multiple projects that are interesting and fun. This book covers a variety of topics such as look-and-feel customization, GUI animation, graphics rendering, implementing Google Maps, and more. You will learn tons of useful information, and enjoy the process of working on the creative projects provided in this book
Table of Contents (16 chapters)
Qt5 C++ GUI Programming Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Look and Feel Customization
States and Animations
QPainter and 2D Graphics
OpenGL Implementation
Building a Touch Screen Application with Qt5
XML Parsing Made Easy
Conversion Library
Accessing Databases
Developing a Web Application Using Qt Web Engine
Index
Customer Reviews