Book Image

Learning Python

By : Fabrizio Romano
Book Image

Learning Python

By: Fabrizio Romano

Overview of this book

Learning Python has a dynamic and varied nature. It reads easily and lays a good foundation for those who are interested in digging deeper. It has a practical and example-oriented approach through which both the introductory and the advanced topics are explained. Starting with the fundamentals of programming and Python, it ends by exploring very different topics, like GUIs, web apps and data science. The book takes you all the way to creating a fully fledged application. The book begins by exploring the essentials of programming, data structures and teaches you how to manipulate them. It then moves on to controlling the flow of a program and writing reusable and error proof code. You will then explore different programming paradigms that will allow you to find the best approach to any situation, and also learn how to perform performance optimization as well as effective debugging. Throughout, the book steers you through the various types of applications, and it concludes with a complete mini website built upon all the concepts that you learned.
Table of Contents (20 chapters)
Learning Python
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 6. Advanced Concepts – OOP, Decorators, and Iterators

 

"La classe non è acqua. (Class will out)"

 
 --Italian saying

I could probably write a small book about object-oriented programming (referred to as OOP henceforth) and classes. In this chapter, I'm facing the hard challenge of finding the balance between breadth and depth. There are simply too many things to tell, and there's plenty of them that would take more than this whole chapter if I described them alone in depth. Therefore, I will try to give you what I think is a good panoramic view of the fundamentals, plus a few things that may come in handy in the next chapters. Python's official documentation will help in filling the gaps.

We're going to explore three important concepts in this chapter: decorators, OOP, and iterators.