Book Image

Learning D

By : Michael Parker
Book Image

Learning D

By: Michael Parker

Overview of this book

D is a modern programming language that is both powerful and efficient. It combines multiple paradigms in a way that opens up a whole new world of software design. It is used to develop both desktop and web applications, with future targets including mobile, and is available on multiple platforms. It is familiar to anyone with some experience in one or more of the C-family languages. However, hidden in the similarities are several differences that can be surprising when trying to apply common idioms from other languages. When learning D on your own, this can make it more time-consuming to master. In order to make the most of the language and become an idiomatic D programmer, it’s necessary to learn how to think in D. This book familiarizes you with D from the ground up, with a heavy focus on helping you to avoid surprises so that you can take your D knowledge to the next level more quickly and painlessly. Your journey begins with a taste of the language and the basics of compiling D programs with DMD, the reference D compiler developed by Digital Mars, and DUB, a community-developed build utility and package manager. You then set out on an exploration of major language features. This begins with the fundamentals of D, including built-in types, conditionals, loops and all of the basic building-blocks of a D program, followed by an examination of D’s object-oriented programming support. You’ll learn how these features differ from languages you may already be familiar with. Next up are D’s compile-time features, such as Compile-Time Function Evaluation and conditional compilation, then generic programming with templates. After that, you’ll learn the more advanced features of ranges and functional pipeline programming. To enhance your D experience, you are next taken on a tour of the D ecosystem and learn how to make D interact with C. Finally, you get a look at D web development using the vibe.d project and the book closes with some handy advice on where to go next.
Table of Contents (19 chapters)
Learning D
About the Author
About the Reviewers


The purpose behind MovieManWeb as presented here is to provide an easy-to-follow example of how to use vibe.d. The focus should be largely on vibe.d itself, not on the vagaries of web development, aspects of good database design, or how to make the app as robust and feature-rich as possible. Toward that end, there are a few constraints we'll keep in mind as we go along that wouldn't apply to most vibe.d apps:

  • The application is intended to run on the desktop for a single user. There is no need to handle login credentials, hash passwords, sanitize input, or implement any such security features an application intended for deployment on the web would normally require.

  • The only data the application is concerned with are movie titles, case numbers, page numbers, disc numbers and, for television shows, season (or series) number. This constraint allows for a simple, single-table database, with no need to worry about efficient database design.

  • The output of the application is pure HTML5...