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Learning D

Learning D

By : Michael Parker
4.7 (3)
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Learning D

Learning D

4.7 (3)
By: Michael Parker

Overview of this book

D is a modern programming language that is both powerful and efficient. It combines multiple paradigms in a way that opens up a whole new world of software design. It is used to develop both desktop and web applications, with future targets including mobile, and is available on multiple platforms. It is familiar to anyone with some experience in one or more of the C-family languages. However, hidden in the similarities are several differences that can be surprising when trying to apply common idioms from other languages. When learning D on your own, this can make it more time-consuming to master. In order to make the most of the language and become an idiomatic D programmer, it’s necessary to learn how to think in D. This book familiarizes you with D from the ground up, with a heavy focus on helping you to avoid surprises so that you can take your D knowledge to the next level more quickly and painlessly. Your journey begins with a taste of the language and the basics of compiling D programs with DMD, the reference D compiler developed by Digital Mars, and DUB, a community-developed build utility and package manager. You then set out on an exploration of major language features. This begins with the fundamentals of D, including built-in types, conditionals, loops and all of the basic building-blocks of a D program, followed by an examination of D’s object-oriented programming support. You’ll learn how these features differ from languages you may already be familiar with. Next up are D’s compile-time features, such as Compile-Time Function Evaluation and conditional compilation, then generic programming with templates. After that, you’ll learn the more advanced features of ranges and functional pipeline programming. To enhance your D experience, you are next taken on a tour of the D ecosystem and learn how to make D interact with C. Finally, you get a look at D web development using the vibe.d project and the book closes with some handy advice on where to go next.
Table of Contents (13 chapters)
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12
Index

Chapter 7. Composing Functional Pipelines with Algorithms and Ranges

A frequent source of difficulty for new D users with no background in functional programming is that making sense of the range-based functions from Phobos can be rather daunting, particularly when looking at a long chain of function calls with names that seem as if they come from an alien language. As an old C programmer myself, I still think of hash maps when I see std.algorithm.map, and the C function itoa pops into my head when I see std.range.iota. Until that "eureka" moment where it all falls into place, knowing which functions are used for what, and where to find them in Phobos, can be a challenging task. It's for this reason that some new D programmers tend to avoid ranges and algorithms altogether.

In this chapter, we're going to work on getting past that first hurdle with range-based functions in Phobos. We're going to look into how to use D ranges in a functional style and, in...

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