Book Image

Learning Firefox OS Application Development

By : Tanay Pant
Book Image

Learning Firefox OS Application Development

By: Tanay Pant

Overview of this book

With broad compatibility, the latest in web technologies, and powerful development tools, Firefox is a great choice for both web developers and end users. Firefox OS’s promotion of HTML5 as a first class citizen opens up the walled gardens of mobile application development for web developers. It is because of this initiative that no special SDKs are required to develop for Firefox OS. This book will help you excel in the art of developing applications for Firefox OS. It sequentially covers knowledge building, skills acquisition, and practical applications. Starting with an introduction to Firefox OS, usage of WebIDE, and then the application structure, this book introduces applications of increasing complexity with each chapter. An application that measures your tapping speed, a geolocation tagging application, and a photo editing and sharing application are the three applications that will be built from scratch. You will learn about topics such as the difference between various types of Firefox OS applications, application manifest files, offline apps, and designing principles for applications. You will also learn to test and submit the applications to the marketplace and finally maintain the repository of the Firefox OS application. By the end, you will be able to develop beautifully designed, fully-fledged, and rigorously tested Firefox OS applications and also share them at the Firefox OS Marketplace.
Table of Contents (17 chapters)
Learning Firefox OS Application Development
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Basic design guidelines


Here are some basic designing guidelines that you should keep in mind while designing the UI layout for your application in order to offer your users a unique and intuitive app experience. The method of input should be carefully chosen in your application in such a way that typing is minimized. This helps the user of the application to enter data more easily (useful in mobiles with smaller displays). Think of unique ways in which your application can interact with the user, or ways in which the user can interact with your application. I must mention the example of Uber's mobile application which has done a great job in this regard. They use maps for the user to select their location instead of giving them textboxes to accomplish the same task. You should also think of alternate and innovative approaches to solve these problems.

The text displayed in the applications should be as concise as possible. Users might like to see an icon for the Delete option on their screen...