Book Image

Learning Go Programming

Book Image

Learning Go Programming

Overview of this book

The Go programming language has firmly established itself as a favorite for building complex and scalable system applications. Go offers a direct and practical approach to programming that let programmers write correct and predictable code using concurrency idioms and a full-featured standard library. This is a step-by-step, practical guide full of real world examples to help you get started with Go in no time at all. We start off by understanding the fundamentals of Go, followed by a detailed description of the Go data types, program structures and Maps. After this, you learn how to use Go concurrency idioms to avoid pitfalls and create programs that are exact in expected behavior. Next, you will be familiarized with the tools and libraries that are available in Go for writing and exercising tests, benchmarking, and code coverage. Finally, you will be able to utilize some of the most important features of GO such as, Network Programming and OS integration to build efficient applications. All the concepts are explained in a crisp and concise manner and by the end of this book; you would be able to create highly efficient programs that you can deploy over cloud.
Table of Contents (18 chapters)
Learning Go Programming
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Writing Go tests


A Go test file is simply a set of functions with the following signature:

func Test<Name>(*testing.T)

Here, <Name> is an arbitrary name that reflects the purpose of the test. The test functions are intended to exercise a specific functional unit (or unit test) of the source code.

Before we write the test functions, let us review the code that will be tested. The following source snippet shows a simple implementation of a mathematical vector with Add, Sub, and Scale methods (see the full source code listed at https://github.com/vladimirvivien/learning-go/ch12/vector/vec.go). Notice that each method implements a specific behavior as a unit of functionality, which will make it easy to test:

type Vector interface { 
    Add(other Vector) Vector 
    Sub(other Vector) Vector 
    Scale(factor float64) 
    ... 
} 
 
func New(elems ...float64) SimpleVector { 
    return SimpleVector(elems) 
} 
 
type SimpleVector ...