Book Image

Learning Go Programming

Book Image

Learning Go Programming

Overview of this book

The Go programming language has firmly established itself as a favorite for building complex and scalable system applications. Go offers a direct and practical approach to programming that let programmers write correct and predictable code using concurrency idioms and a full-featured standard library. This is a step-by-step, practical guide full of real world examples to help you get started with Go in no time at all. We start off by understanding the fundamentals of Go, followed by a detailed description of the Go data types, program structures and Maps. After this, you learn how to use Go concurrency idioms to avoid pitfalls and create programs that are exact in expected behavior. Next, you will be familiarized with the tools and libraries that are available in Go for writing and exercising tests, benchmarking, and code coverage. Finally, you will be able to utilize some of the most important features of GO such as, Network Programming and OS integration to build efficient applications. All the concepts are explained in a crisp and concise manner and by the end of this book; you would be able to create highly efficient programs that you can deploy over cloud.
Table of Contents (18 chapters)
Learning Go Programming
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Summary


This chapter covered a lot of ground as it walked through each of the composite types found in Go to provide insightful coverage of their characteristics. The chapter opened with a coverage of the array type, where readers learned how to declare, initialize, and use array values. Next, readers learned all about the slice type, specifically the declaration, initialization, and practical examples that uses slice index expressions to create new or re-slice existing slices. The chapter covered the map type, which included information on map initialization, access, update, and traversal. Lastly, the chapter provided information about the definition, initialization, and usage of the struct type.

Needless to say, this is probably one of the longest chapters of the book. However, the information covered here will prove to be invaluable as the book continues to explore new topics. The next chapter will introduce the idea of using Go to support object-like idioms using methods and interfaces...