Book Image

OpenFrameworks Essentials

Book Image

OpenFrameworks Essentials

Overview of this book

Table of Contents (19 chapters)
openFrameworks Essentials
About the Authors
About the Reviewers

Introduction to 3D graphics with openFrameworks

3D graphics is based on using the three-axes coordinate system (X, Y, Z). The X and Y coordinates are directed in exactly the same way as in 2D's case, and the additional Z axis is perpendicular to the screen plane and directed at us.


Actually, openFrameworks draws everything as 3D graphics. When we draw anything using 2D drawing commands, just as we did in the previous chapters, openFrameworks uses Z as being equal to zero.

Most of openFrameworks' 2D drawing functions that we already know have their similar 3D counterparts. For example, consider the commands:

ofLine( 10, 20, 30, 40, 50, 60 );
ofTriangle( 100, 200, 300, 400, 500, 600, 700, 800, 900 );

These will draw a line segment between the points with coordinates (10, 20, 30) and (40, 50, 60) and a triangle with vertices (100, 200, 300), (400, 500, 600), and (700, 800, 900).


To simplify the code, you can use the ofPoint class, which represents a 3D point or vector. It has the fields x...