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OpenFrameworks Essentials

OpenFrameworks Essentials

By : Denis Perevalov
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OpenFrameworks Essentials

OpenFrameworks Essentials

5 (7)
By: Denis Perevalov

Overview of this book

If you are a programmer, visual artist, or designer with experience in creative coding, and want to use openFrameworks to create fun, stunning, and interactive applications, this is the book for you. Basic knowledge of programming languages, such as C++, Java, Python, or JavaScript, will be enough to proceed with the book.
Table of Contents (13 chapters)
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12
Index

Chapter 8. Deploying the Project on iOS, Android, and Raspberry Pi

In the previous chapters, we developed an openFrameworks project for a desktop computer (OS X, Windows, or Linux). But, as you may know, openFrameworks is implemented on most popular mobile platforms, including iOS, Android, and Raspberry Pi devices. So in this chapter, we will dig into mobile development with openFrameworks; running our video synthesizer project on all these devices.

Mobile platforms have some specifics, so things such as shaders must be elaborated when porting from a desktop project to a mobile project. To have more fun, we will consider not the final, but a simpler version of our video synthesizer project. We will use the video synthesizer developed in Chapter 3, Adding a GUI and Handling Keyboard Events; it consists of Pattern Generator (matrix) and a GUI panel. This synthesizer is simple, yet still powerful enough to demonstrate basic capabilities of openFrameworks for mobiles.

We will have...

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