Book Image

Mastering OpenLayers 3

By : Gábor Farkas
Book Image

Mastering OpenLayers 3

By: Gábor Farkas

Overview of this book

OpenLayers 3 allows you to create stunning web mapping and WebGIS applications. It uses modern, cutting edge browser technologies. It is written with Closure Library, enabling you to build browser-independent applications without painful debugging ceremonies, which even have some limited fallback options for older browsers. With this guide, you will be introduced to the world of advanced web mapping and WebGIS. First, you will be introduced to the advanced features and functionalities available in OpenLayers 3. Next, you will be taken through the key points of creating custom applications with OpenLayers 3. You will then learn how to create the web mapping application of yours (or your company's) dream with this open source, expense-free, yet very powerful library. We’ll also show you how to make amazing looking thematic maps and create great effects with canvas manipulation. By the end of this book, you will have a strong command of web mapping and will be well on your way to creating amazing applications using OpenLayers 3.
Table of Contents (17 chapters)
Mastering OpenLayers 3
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Modifying the geometry


Based on the reasons from the beginning of this chapter, our main focus is on attribute management. However, we cannot get past the geometry part without a word. In this example, called ch04_geometry, we pull out the swiss army knife of modifying geometries in OpenLayers 3. As we made a note of issues with the coordinate order in GeoServer, we swap the coordinates of a whole layer. Note that, for now, we only modify the geometries internally. We will do some visual and GUI modifications in the next chapter:

var modifiedFeatures = [];
var features = this.getFeatures();
for (var i = 0; i < features.length; i += 1) {
    var modifiedFeature = features[i].clone();
    modifiedFeature.getGeometry().applyTransform(function (flatCoordinates, flatCoordinates2, stride) {
            for (var j = 0; j < flatCoordinates.length; j += stride) {
            var y = flatCoordinates[j];
            var x = flatCoordinates[j + 1];
            flatCoordinates[j] = x;
         ...