Book Image

Mastering OpenLayers 3

By : Gábor Farkas
Book Image

Mastering OpenLayers 3

By: Gábor Farkas

Overview of this book

OpenLayers 3 allows you to create stunning web mapping and WebGIS applications. It uses modern, cutting edge browser technologies. It is written with Closure Library, enabling you to build browser-independent applications without painful debugging ceremonies, which even have some limited fallback options for older browsers. With this guide, you will be introduced to the world of advanced web mapping and WebGIS. First, you will be introduced to the advanced features and functionalities available in OpenLayers 3. Next, you will be taken through the key points of creating custom applications with OpenLayers 3. You will then learn how to create the web mapping application of yours (or your company's) dream with this open source, expense-free, yet very powerful library. We’ll also show you how to make amazing looking thematic maps and create great effects with canvas manipulation. By the end of this book, you will have a strong command of web mapping and will be well on your way to creating amazing applications using OpenLayers 3.
Table of Contents (17 chapters)
Mastering OpenLayers 3
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Adding new vector layers


In this example, ch05_newvector, we take a little detour back to our layer tree model. We have to make some inevitable enhancements to it before we can proceed to our next goal. We are going to create an option to add new, typed vector layers. We also need to create an event firing mechanism that can be used to detect changes in the currently active layer.

Creating the HTML and the CSS

As we extend our layer tree with a new layer addition option, we have to create the required HTML form and CSS rule for it. Both of them are very simple. The rule only contains the URL of the background image as usual:

.layertree-buttons .newvector {
    background-image: url(../../res/button_newvector.png);
}

The HTML form enables us to name the layer and choose a type for it. The type can be one of the main vector types: point, line, or polygon. We also allow you to choose a collection type: geometry collection. Later, we will restrict the drawing options based on the layer's type:

&lt...