Book Image

Mastering OpenLayers 3

By : Gábor Farkas
Book Image

Mastering OpenLayers 3

By: Gábor Farkas

Overview of this book

OpenLayers 3 allows you to create stunning web mapping and WebGIS applications. It uses modern, cutting edge browser technologies. It is written with Closure Library, enabling you to build browser-independent applications without painful debugging ceremonies, which even have some limited fallback options for older browsers. With this guide, you will be introduced to the world of advanced web mapping and WebGIS. First, you will be introduced to the advanced features and functionalities available in OpenLayers 3. Next, you will be taken through the key points of creating custom applications with OpenLayers 3. You will then learn how to create the web mapping application of yours (or your company's) dream with this open source, expense-free, yet very powerful library. We’ll also show you how to make amazing looking thematic maps and create great effects with canvas manipulation. By the end of this book, you will have a strong command of web mapping and will be well on your way to creating amazing applications using OpenLayers 3.
Table of Contents (17 chapters)
Mastering OpenLayers 3
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Chapter 7. Mastering Renderers

In the previous chapters, we learned how to create custom controls, and manage the view effectively, but we still don't know how rendering works in OpenLayers 3. In this chapter, we will discuss this subject in greater depth. In order to create a well-optimized, responsive application, we must know how rendering works and how we can make rendering-related considerations for different use cases.

In this chapter, we will cover the following topics:

  • Differences between the DOM, the Canvas, and the WebGL renderers

  • Limitations of the WebGL renderer

  • Operations carried out with the map canvas using the Canvas renderer

  • Using raster operations independently from the renderer