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Python GUI Programming Cookbook

Python GUI Programming Cookbook

By : Burkhard Meier
4.4 (11)
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Python GUI Programming Cookbook

Python GUI Programming Cookbook

4.4 (11)
By: Burkhard Meier

Overview of this book

Python is a multi-domain, interpreted programming language. It is a widely used general-purpose, high-level programming language. It is often used as a scripting language because of its forgiving syntax and compatibility with a wide variety of different eco-systems. Its flexible syntax enables developers to write short scripts while at the same time, they can use object-oriented concepts to develop very large projects. Python GUI Programming Cookbook follows a task-based approach to help you create beautiful and very effective GUIs with the least amount of code necessary. This book uses the simplest programming style, using the fewest lines of code to create a GUI in Python, and then advances to using object-oriented programming in later chapters. If you are new to object-oriented programming (OOP), this book will teach you how to take advantage of the OOP coding style in the context of creating GUIs written in Python. Throughout the book, you will develop an entire GUI application, building recipe upon recipe, connecting the GUI to a database. In the later chapters, you will explore additional Python GUI frameworks, using best practices. You will also learn how to use threading to ensure your GUI doesn’t go unresponsive. By the end of the book, you will be an expert in Python GUI programming to develop a common set of GUI applications.
Table of Contents (13 chapters)
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12
Index

Creating buttons and changing their text property

Getting ready

This recipe extends the previous one. You can download the entire code from the Packt Publishing website.

How to do it...

We are adding a button that, when clicked, performs an action. In this recipe, we will update the label we added in the previous recipe, as well as updating the text property of the button.

# Modify adding a Label                                      # 1
aLabel = ttk.Label(win, text="A Label")                      # 2
aLabel.grid(column=0, row=0)                                 # 3


# Button Click Event Callback Function                       # 4
def clickMe():                                               # 5
    action.configure(text="** I have been Clicked! **")
    aLabel.configure(foreground='red')

# Adding a Button                                            # 6
action = ttk.Button(win, text="Click Me!", command=clickMe)  # 7
action.grid(column=1, row=0)                                 # 8

Before clicking the button:

How to do it...

After clicking the button, the color of the label has been changed, and so has the text of the button. Action!

How to do it...

How it works...

In line 2 we are now assigning the label to a variable and in line 3 we use this variable to position the label within the form. We will need this variable to change its properties in the clickMe() function. By default, this is a module-level variable so we can access it inside the function as long as we declare the variable above the function that calls it.

Line 5 is the event handler that is being invoked once the button gets clicked.

In line 7, we create the button and bind the command to the clickMe() function.

Note

GUIs are event-driven. Clicking the button creates an event. We bind what happens when this event occurs in the callback function using the command property of the ttk.Button widget. Notice how we do not use parentheses; only the name clickMe.

We also change the text of the label to include red as in the printed book, this might otherwise not be obvious. When you run the code you can see that the color did indeed change.

Lines 3 and 8 both use the grid layout manager, which will be discussed in the following chapter. This aligns both the label and the button.

There's more...

We will continue to add more and more widgets to our GUI and we will make use of many built-in properties in other recipes in the book.

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Python GUI Programming Cookbook
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