Book Image

Mastering C# Concurrency

Book Image

Mastering C# Concurrency

Overview of this book

Starting with the traditional approach to concurrency, you will learn how to write multithreaded concurrent programs and compose ways that won't require locking. You will explore the concepts of parallelism granularity, and fine-grained and coarse-grained parallel tasks by choosing a concurrent program structure and parallelizing the workload optimally. You will also learn how to use task parallel library, cancellations, timeouts, and how to handle errors. You will know how to choose the appropriate data structure for a specific parallel algorithm to achieve scalability and performance. Further, you'll learn about server scalability, asynchronous I/O, and thread pools, and write responsive traditional Windows and Windows Store applications. By the end of the book, you will be able to diagnose and resolve typical problems that could happen in multithreaded applications.
Table of Contents (17 chapters)
Mastering C# Concurrency
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

The System.Threading.Interlocked class


When we reviewed race conditions in the previous chapter, we learned that even a simple increment operation consists of three separate actions. Although modern CPUs can perform such operations at once, it is necessary to make them safe to be used in concurrent programs.

The .NET Framework contains the System.Threading.Interlocked class that provides access to several operations that are atomic, which means that they are uninterruptible and appear to occur instantaneously to the rest of the system. These are the operations that the lock-free algorithms are based on.

Let's revise a race condition example and compare the locking and Interlocked class operations. First, we will use the traditional locking approach:

var counterLock = new object();
var counter = 0;
ThreadStart proc =
  () =>
  {
    for (int i = 0; i < count; i++)
    {
      lock (counterLock)
        counter++;
      Thread.SpinWait(100);
      lock (counterLock)
        counter--;
...