Book Image

JavaScript Projects for Kids

By : Syed Omar Faruk Towaha
Book Image

JavaScript Projects for Kids

By: Syed Omar Faruk Towaha

Overview of this book

JavaScript is the most widely-used programming language for web development and that's not all! It has evolved over the years and is now being implemented in an array of environments from websites to robotics. Learning JavaScript will help you see the broader picture of web development. This book will take your imagination to new heights by teaching you how to work with JavaScript from scratch. It will introduce you to HTML and CSS to enhance the appearance of your applications. You’ll then use your skills to build on a cool Battleship game! From there, the book will introduce you to jQuery and show you how you can manipulate the DOM. You’ll get to play with some cool stuff using Canvas and will learn how to make use of Canvas to build a game on the lines of Pacman, only a whole lot cooler! Finally, it will show you a few tricks with OOP to make your code clean and will end with a few road maps on areas you can explore further.
Table of Contents (17 chapters)
JavaScript Projects for Kids
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Chapter 4. Diving a Bit Deeper

In most of the JavaScript programs, which we learned so far, the lines of code were executed in the same order in which they appeared in the program. Each code was executed only once. Thus, the code did not include tests to determine if the conditions were true or false or we did not perform any logical statements.

In this chapter, you are going to learn some logical programming. You will learn about the following topics:

  • Loops

  • If statement

  • Switch case

You already know how to embed JavaScript codes on an HTML document. Before starting this chapter, you will learn a few HTML tags and JavaScript methods. These methods and tags will be used throughout the book.

Note

In object-oriented programming, we don't directly perform any operations on the data from outside an object; we ask an object to perform the operation by passing one or multiple parameters. This task is called an object's method.