Chapter 5, Ahoy! Sailing into Battle, teaches us how to develop the famous game, Battleship. Building upon what we've learned in the previous chapters, the tiny tots will learn to put this information into use.
Chapter 7, Introducing the Canvas, discusses HTML canvas, and we will learn how we can use it on our projects.
Chapter 8, Building Rat-man!, teaches us to develop a famous game, Pac-Man, except there is a rat, some cats, and lots and lots of cheese balls to eat! ;)
Chapter 10, Possibilities, shows the reader what is possible using the skills they have developed reading this book.
If you've never written code before, or you are completely new to the world of web programming, then this book is the right choice for you. This book is for kids of age 10 years and above and adults who are completely new to the world of programming and want to get introduced to programming.
In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.
Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "Click the
AtomSetup.exe file to get started with installing Atom."
A block of code is set as follows:
document.write("Hello"); document.write("World"); document.write("!");
New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: "Clicking the Next button moves you to the next screen."
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