By default, any instance field or attribute works like a variable; therefore, we can change their values. When we create an instance of a class that defines many public instance fields, we are creating a mutable object, that is, an object that can change its state.
For example, let's think about a class named MutableVector3D
that represents a mutable 3D vector with three public instance fields: X
, Y
, and Z
. We can create a new MutableVector3D
instance and initialize the X
, Y
, and Z
attributes. Then, we can call the Sum
method with their delta values for X
, Y
, and Z
as arguments. The delta values specify the difference between the existing value and the new or desired value. So, for example, if we specify a positive value of 20
in the deltaX
parameter, it means that we want to add 20
to the X
value.
The following lines show pseudocode in a neutral programming language that create a new MutableVector3D
instance called myMutableVector...