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Learning Object-Oriented Programming

Learning Object-Oriented Programming

By : Gaston C. Hillar
3.3 (3)
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Learning Object-Oriented Programming

Learning Object-Oriented Programming

3.3 (3)
By: Gaston C. Hillar

Overview of this book

If you're a Python, JavaScript, or C# developer and want to learn the basics of object-oriented programming with real-world examples, then this book is for you.
Table of Contents (10 chapters)
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9
Index

Understanding the requirement to work with multiple base classes

We have to work with two different types of characters: comic characters and game characters. A comic character has a nickname and must be able to draw speech balloons and thought balloons. The speech balloon may have another comic character as a destination.

A game character has a full name and must be able to perform the following tasks:

  • Draw itself in a specific 2D position indicated by the x and y coordinates
  • Move itself to a specific 2D position indicated by the x and y coordinates
  • Check whether it intersects with another game character

We will work with objects that can be both a comic character and a game character. However, we will also work with objects that are just going to be either a comic character or a game character. Neither the game character nor the comic character has a generic way of performing the previously described tasks. Thus, each object that declares itself as a comic character must define all the tasks...

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Learning Object-Oriented Programming
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