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Learning Object-Oriented Programming

Learning Object-Oriented Programming

By : Gaston C. Hillar
3.3 (3)
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Learning Object-Oriented Programming

Learning Object-Oriented Programming

3.3 (3)
By: Gaston C. Hillar

Overview of this book

If you're a Python, JavaScript, or C# developer and want to learn the basics of object-oriented programming with real-world examples, then this book is for you.
Table of Contents (10 chapters)
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9
Index

Working with duck typing in Python


We will use the Animal base class to generalize the requirements for animals. First, we will specialize the base class in two subclasses: Dog and Frog. Then, we will create a Party class that will be able to work with instances of any Animal subclass through duck typing. We will work with a party of dogs and a party of frogs.

Then, we will create a HorseDeeJay class and generate a subclass of the Party class named PartyWithDeeJay. The new subclass will work with instances of any Animal subclass and any instance that provides the properties and methods declared in the HorseDeeJay class through duck typing. We will work with the party of dogs with a DJ.

Declaring a base class that defines the generic behavior

We will create many classes that require the following import statement:

import random

Now, we will declare a base class named Animal:

class Animal:
    dance_characters = ""
    spelled_sound_1 = ""
    spelled_sound_2 = ""
    spelled_sound_3 = ""

   ...
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Tech Concepts
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Programming languages
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Learning Object-Oriented Programming
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