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Multithreading with C# Cookbook, Second Edition

Multithreading with C# Cookbook, Second Edition - Second Edition

By : Agafonov
2.8 (4)
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Multithreading with C# Cookbook, Second Edition

Multithreading with C# Cookbook, Second Edition

2.8 (4)
By: Agafonov

Overview of this book

Multi-core processors are synonymous with computing speed and power in today’s world, which is why multithreading has become a key concern for C# developers. Multithreaded code helps you create effective, scalable, and responsive applications. This is an easy-to-follow guide that will show you difficult programming problems in context. You will learn how to solve them with practical, hands-on, recipes. With these recipes, you’ll be able to start creating your own scalable and reliable multithreaded applications. Starting from learning what a thread is, we guide you through the basics and then move on to more advanced concepts such as task parallel libraries, C# asynchronous functions, and much more. Rewritten to the latest C# specification, C# 6, and updated with new and modern recipes to help you make the most of the hardware you have available, this book will help you push the boundaries of what you thought possible in C#.
Table of Contents (13 chapters)
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12
Index

Writing custom Observable


This recipe will describe how to implement the IObservable<in T> and IObserver<out T> interfaces to get the custom Observable sequence and properly consume it.

Getting ready

To step through this recipe, you will need Visual Studio 2015. No other prerequisites are required. The source code for this recipe can be found at BookSamples\Chapter8\Recipe2.

How to do it...

To understand how to implement the IObservable<in T> and IObserver<out T> interfaces to get the custom Observable sequence and consume it, perform the following steps:

  1. Start Visual Studio 2015. Create a new C# console application project.

  2. Add a reference to the Reactive Extensions Main Library NuGet package. Refer to the Converting a collection to asynchronous observable recipe for more details on how to do this.

  3. In the Program.cs file, add the following using directives:

    using System;
    using System.Collections.Generic;
    using System.Reactive.Concurrency;
    using System.Reactive.Disposables...
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