Book Image

Scala Design Patterns

By : Ivan Nikolov
Book Image

Scala Design Patterns

By: Ivan Nikolov

Overview of this book

Scala has become increasingly popular in many different IT sectors. The language is exceptionally feature-rich which helps developers write less code and get faster results. Design patterns make developer’s lives easier by helping them write great software that is easy to maintain, runs efficiently and is valuable to the company or people concerned. You will learn about the various features of Scala and be able to apply well-known, industry-proven design patterns in your work. The book starts off by focusing on some of the most interesting features of Scala while using practical real-world examples. We will also cover the popular "Gang of Four" design patterns and show you how to incorporate functional patterns effectively. By the end of this book, you will have enough knowledge and understanding to quickly assess problems and come up with elegant solutions.
Table of Contents (20 chapters)
Scala Design Patterns
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

Abstraction and vocabulary


A big part of programming is abstraction. We find common functionality, laws, and behavior and encapsulate them into classes, interfaces, functions, and so on, which are abstract and allow code reuse. Then, we refer to them and reuse them to minimize code duplication and the possibility of errors. Some of these abstractions are more common than others and are observed in different projects and used by more people. These abstractions lead to the creation of a common vocabulary, which additionally helps in communication and understanding. Everybody knows certain data structures such as trees and hash maps, and so there is no need to get into detail about them because their behavior and requirements are well known. Similarly, when someone gains enough experience in design patterns, they can see them and easily apply the patterns to the problems they are trying to tackle.

In this chapter, we will try to look at monoids, monads, and functors from a point of view, which...