Book Image

Scala Design Patterns

By : Ivan Nikolov
Book Image

Scala Design Patterns

By: Ivan Nikolov

Overview of this book

Scala has become increasingly popular in many different IT sectors. The language is exceptionally feature-rich which helps developers write less code and get faster results. Design patterns make developer’s lives easier by helping them write great software that is easy to maintain, runs efficiently and is valuable to the company or people concerned. You will learn about the various features of Scala and be able to apply well-known, industry-proven design patterns in your work. The book starts off by focusing on some of the most interesting features of Scala while using practical real-world examples. We will also cover the popular "Gang of Four" design patterns and show you how to incorporate functional patterns effectively. By the end of this book, you will have enough knowledge and understanding to quickly assess problems and come up with elegant solutions.
Table of Contents (20 chapters)
Scala Design Patterns
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

The memento design pattern


Depending on the software we are writing, we might have a requirement to be able to restore the state of an object back to its previous state. The purpose of the memento design pattern is to:

Note

Provide the ability to execute an undo action in order to restore an object to a previous state.

The original memento design pattern is implemented with the help of three main objects:

  • Originator: The object whose state we want to be able to restore

  • Caretaker: The object that triggers the changes to the originator object and uses the memento objects for rollback, if needed

  • Memento: The object that carries the actual state of the originator and can be used to restore to one of the previous states

It is important to know that the memento object can be handled only by the originator. The caretaker and all other classes can just store it and nothing else.

Class diagram

A classical example of the memento design pattern that comes to mind is text editors. We can always undo whatever...