Book Image

Learning Python Design Patterns - Second Edition - Second Edition

By : Chetan Giridhar, Gennadiy Zlobin
Book Image

Learning Python Design Patterns - Second Edition - Second Edition

By: Chetan Giridhar, Gennadiy Zlobin

Overview of this book

With the increasing focus on optimized software architecture and design it is important that software architects think about optimizations in object creation, code structure, and interaction between objects at the architecture or design level. This makes sure that the cost of software maintenance is low and code can be easily reused or is adaptable to change. The key to this is reusability and low maintenance in design patterns. Building on the success of the previous edition, Learning Python Design Patterns, Second Edition will help you implement real-world scenarios with Python’s latest release, Python v3.5. We start by introducing design patterns from the Python perspective. As you progress through the book, you will learn about Singleton patterns, Factory patterns, and Façade patterns in detail. After this, we’ll look at how to control object access with proxy patterns. It also covers observer patterns, command patterns, and compound patterns. By the end of the book, you will have enhanced your professional abilities in software architecture, design, and development.
Table of Contents (19 chapters)
Learning Python Design Patterns Second Edition
Credits
Foreword
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Software architecture AntiPatterns


Software architecture is an important piece of overall system architecture. While system architecture focuses on aspects such as the design, tools, and hardware among other things, software architecture looks at modeling the software that is well understood by the development and test teams, product managers, and other stakeholders. This architecture plays a critical role in determining the success of the implementation and how the product works for the customers.

We will discuss some of the architecture-level AntiPatterns that we observe in the real world with development and implementation software architecture.

Reinventing the wheel

We often hear technology leaders talking about NOT reinventing the wheel. What does it essentially mean? For some, this may mean code or library reuse. Actually, it points to architecture reuse. For example, you have solved a problem and come up with an architecture-level solution. If you encounter a similar problem in any other...