Book Image

Learning Python Design Patterns - Second Edition - Second Edition

By : Chetan Giridhar, Gennadiy Zlobin
Book Image

Learning Python Design Patterns - Second Edition - Second Edition

By: Chetan Giridhar, Gennadiy Zlobin

Overview of this book

With the increasing focus on optimized software architecture and design it is important that software architects think about optimizations in object creation, code structure, and interaction between objects at the architecture or design level. This makes sure that the cost of software maintenance is low and code can be easily reused or is adaptable to change. The key to this is reusability and low maintenance in design patterns. Building on the success of the previous edition, Learning Python Design Patterns, Second Edition will help you implement real-world scenarios with Python’s latest release, Python v3.5. We start by introducing design patterns from the Python perspective. As you progress through the book, you will learn about Singleton patterns, Factory patterns, and Façade patterns in detail. After this, we’ll look at how to control object access with proxy patterns. It also covers observer patterns, command patterns, and compound patterns. By the end of the book, you will have enhanced your professional abilities in software architecture, design, and development.
Table of Contents (19 chapters)
Learning Python Design Patterns Second Edition
Credits
Foreword
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

An introduction to Compound patterns


Throughout this book, we explored various design patterns. As we saw, design patterns are classified under three main categories: structural, creational, and behavioral design patterns. You also learned about each of these with examples.

However, in software implementation, patterns don't work in isolation. Every software design or solution is not implemented with just one design pattern. Actually, patterns are often used together and combined to achieve a given design solution. As GoF defines, "a compound pattern combines two or more patterns into a solution that solves a recurring or general problem." A Compound pattern is not a set of patterns working together; it is a general solution to a problem.

We're now going to look at the Model-View-Controller Compound pattern. It's the best example of Compound patterns and has been used in many design solutions over the years.