Book Image

Mastering JavaScript Object-Oriented Programming

Book Image

Mastering JavaScript Object-Oriented Programming

Overview of this book

ECMAScript 6 introduces several new Object-Oriented features that drastically change the way developers structure their projects. Web developers now have some advanced OOP functionality at their disposal to build large-scale applications in JavaScript. With this book, we'll provide you with a comprehensive overview of OOP principles in JavaScript and how they can be implemented to build sophisticated web applications. Kicking off with a subtle refresher on objects, we'll show you how easy it is to define objects with the new ES6 classes. From there, we'll fly you through some essential OOP principles, forming a base for you to get hands-on with encapsulation. You'll get to work with the different methods of inheritance and we'll show you how to avoid using inheritance with Duck Typing. From there, we'll move on to some advanced patterns for object creation and you'll get a strong idea of how to use interesting patterns to present data to users and to bind data. We'll use the famous promises to work with asynchronous processes and will give you some tips on how to organize your code effectively. You'll find out how to create robust code using SOLID principles and finally, we'll show you how to clearly define the goals of your application architecture to get better, smarter, and more effective coding. This book is your one-way ticket to becoming a JavaScript Jedi who can be counted on to deliver flexible and maintainable code.
Table of Contents (18 chapters)
Mastering JavaScript Object-Oriented Programming
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Comparing factory and builder patterns


The factory pattern and the builder pattern have a similar goal and may be confused if they are not properly understood. Both patterns allow to create objects, but each one has its own peculiarity and scope of application.

In particular, the factory pattern focuses on object creation on the basis of a category or other ways to group objects. When a client asks an object to a factory, it specifies the category of object it needs. However, all objects created by the factory implement the same interface or inherit from the same object so that the client can manage them in the same way without actually knowing its real type.

The builder pattern focuses on building complex objects. Unlike the factories, the builders of the builder pattern do not always return the same type of object. They may return (and it happens often) different type of objects. Consider a document converter—it returns different types of objects based on the requested output format.

Moreover...