Book Image

Tkinter GUI Application Development Blueprints

By : Bhaskar Chaudhary
Book Image

Tkinter GUI Application Development Blueprints

By: Bhaskar Chaudhary

Overview of this book

Tkinter is the built-in GUI package that comes with standard Python distributions. It is a cross-platform package, which means you build once and deploy everywhere. It is simple to use and intuitive in nature, making it suitable for programmers and non-programmers alike. This book will help you master the art of GUI programming. It delivers the bigger picture of GUI programming by building real-world, productive, and fun applications such as a text editor, drum machine, game of chess, media player, drawing application, chat application, screen saver, port scanner, and many more. In every project, you will build on the skills acquired in the previous project and gain more expertise. You will learn to write multithreaded programs, network programs, database driven programs and more. You will also get to know the modern best practices involved in writing GUI apps. With its rich source of sample code, you can build upon the knowledge gained with this book and use it in your own projects in the discipline of your choice.
Table of Contents (15 chapters)
Tkinter GUI Application Development Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Objectives of this chapter


The purpose of this chapter is to make you comfortable with Tkinter. It aims at introducing you to the various components of GUI programming with Tkinter.

By the end of this chapter, you will have developed several partly-functional dummy applications, such as the one shown in the following screenshot:

We believe that the concepts that you will develop here will enable you to apply and develop GUI applications in your area of interest.

The key aspects that we want you to learn from this chapter include the following:

  • Understanding the concept of a root window and a main loop

  • Understanding widgets—the building blocks of programs

  • Getting acquainted with a list of available widgets

  • Developing layouts by using different geometry managers

  • Applying events and callbacks to make a program functional

  • Styling widgets by using styling options and configuring the root widget