Book Image

Tkinter GUI Application Development Blueprints

By : Bhaskar Chaudhary
Book Image

Tkinter GUI Application Development Blueprints

By: Bhaskar Chaudhary

Overview of this book

Tkinter is the built-in GUI package that comes with standard Python distributions. It is a cross-platform package, which means you build once and deploy everywhere. It is simple to use and intuitive in nature, making it suitable for programmers and non-programmers alike. This book will help you master the art of GUI programming. It delivers the bigger picture of GUI programming by building real-world, productive, and fun applications such as a text editor, drum machine, game of chess, media player, drawing application, chat application, screen saver, port scanner, and many more. In every project, you will build on the skills acquired in the previous project and gain more expertise. You will learn to write multithreaded programs, network programs, database driven programs and more. You will also get to know the modern best practices involved in writing GUI apps. With its rich source of sample code, you can build upon the knowledge gained with this book and use it in your own projects in the discipline of your choice.
Table of Contents (15 chapters)
Tkinter GUI Application Development Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 3. Programmable Drum Machine

We looked at several common Tkinter widgets like Menu, Buttons, Label, and Text in Chapter 2, Making a Text Editor. Let us now expand our experience with Tkinter to make some music. Let us build a cross-platform drum machine using Tkinter and some other Python modules.

Some of the key objectives for this chapter are:

  • To learn to structure Tkinter programs in the object oriented style of programming

  • To delve deeper into a few more Tkinter widgets such as Spinbox, Button, Entry, and Checkbutton

  • To apply the grid geometry manager in a practical project

  • To understand the importance of choosing the right data structure for our programs

  • To learn to bind higher-order callback functions to widgets

  • To learn to use Tkinter in conjunction with some standard and third-party modules

  • To understand the need for multithreading and how to write multithreaded applications

  • To learn about object serialization or pickling

  • To learn about ttk widgets