Book Image

Tkinter GUI Application Development Blueprints

By : Bhaskar Chaudhary
Book Image

Tkinter GUI Application Development Blueprints

By: Bhaskar Chaudhary

Overview of this book

Tkinter is the built-in GUI package that comes with standard Python distributions. It is a cross-platform package, which means you build once and deploy everywhere. It is simple to use and intuitive in nature, making it suitable for programmers and non-programmers alike. This book will help you master the art of GUI programming. It delivers the bigger picture of GUI programming by building real-world, productive, and fun applications such as a text editor, drum machine, game of chess, media player, drawing application, chat application, screen saver, port scanner, and many more. In every project, you will build on the skills acquired in the previous project and gain more expertise. You will learn to write multithreaded programs, network programs, database driven programs and more. You will also get to know the modern best practices involved in writing GUI apps. With its rich source of sample code, you can build upon the knowledge gained with this book and use it in your own projects in the discipline of your choice.
Table of Contents (15 chapters)
Tkinter GUI Application Development Blueprints
About the Author
About the Reviewers

Modeling the data structures

Coming back to the old adage, data structures, not algorithms, are central to writing good programs. Therefore, it is important that we spend some time defining the data structure.

The key data that the model needs to record is the position of the chess pieces on the chessboard. Accordingly, we first need a way to define these locations and a unique way to identify the chess pieces. Let's first agree to the naming conventions that we will stick to in the program.

Convention on naming chess pieces

Every chess piece is identified by a single letter (pawn = p, knight = n (yes knight with n!), bishop = b, rook = r, queen = q and king = k).

The white chess pieces are represented by uppercase letters (PNBRQK), and the black chess pieces are represented by lowercase letters (pnbrqk).

Convention for naming locations on the chessboard

In order to assign unique identifiers to every square on the chessboard, we will mark the squares along the x axis by using the letters A to...