Book Image

Tkinter GUI Application Development Blueprints

By : Bhaskar Chaudhary
Book Image

Tkinter GUI Application Development Blueprints

By: Bhaskar Chaudhary

Overview of this book

Tkinter is the built-in GUI package that comes with standard Python distributions. It is a cross-platform package, which means you build once and deploy everywhere. It is simple to use and intuitive in nature, making it suitable for programmers and non-programmers alike. This book will help you master the art of GUI programming. It delivers the bigger picture of GUI programming by building real-world, productive, and fun applications such as a text editor, drum machine, game of chess, media player, drawing application, chat application, screen saver, port scanner, and many more. In every project, you will build on the skills acquired in the previous project and gain more expertise. You will learn to write multithreaded programs, network programs, database driven programs and more. You will also get to know the modern best practices involved in writing GUI apps. With its rich source of sample code, you can build upon the knowledge gained with this book and use it in your own projects in the discipline of your choice.
Table of Contents (15 chapters)
Tkinter GUI Application Development Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Creating a Piece class


Think about it. We need to define rules for all the different chess pieces. Some attributes and methods such as color will be common to all the chess pieces, while other attributes/methods such as rules for movement will vary for each chess piece.

First, we'll define a new Piece class. This class will have the attributes and methods that are common to all the chess pieces. Then, we will define classes for every individual piece as a subclass of this parent Piece class. We can then override all the attributes and methods in these individual classes.

The code will look like this (see code 4.02piece.py):

from configurations import *

class Piece():

    def __init__(self, color):
        self.name = self.__class__.__name__.lower()
        if color == 'black':
            self.name = self.name.lower()
        elif color == 'white':
            self.name = self.name.upper()
        self.color = color

    def keep_reference(self, model):
        self.model = model

class...